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LibVLCSharp

LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS - UWP If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.

Total Downloads
2.4M
2,355,749
Published
Feb 25, 2026
Latest stable version

Install

.NET CLI
dotnet add package LibVLCSharp --version 3.9.6
Package Manager Console
Install-Package LibVLCSharp -Version 3.9.6
PackageReference
<PackageReference Include="LibVLCSharp" Version="3.9.6" />

Frameworks

.NETFramework4.0 .NETFramework4.7.1 .NETStandard1.1 MonoAndroid8.1 UAP10.0.18362 Xamarin.iOS1.0 Xamarin.Mac2.0 net6.0 net6.0-windows10.0.17763 net8.0 net8.0-windows10.0.19041 net9.0 net9.0-android35.0 net9.0-ios18.0 net9.0-macos15.0 net9.0-tvos18.0 net9.0-windows10.0.19041 net10.0 net10.0-windows10.0.19041 .NETStandard2.0 .NETStandard2.1

Dependencies

Microsoft.Bcl.Async
.NETFramework4.0
[1.0.168, )
System.ValueTuple
.NETFramework4.0
[4.5.0, )
System.Memory
.NETFramework4.7.1
[4.6.0, )
System.Net.Http
.NETFramework4.7.1
[4.3.4, )
System.Private.Uri
.NETFramework4.7.1
[4.3.2, )
[4.3.1, )
NETStandard.Library
.NETStandard1.1
[1.6.1, )
System.Memory
.NETStandard1.1
[4.5.4, )
System.Net.Http
.NETStandard1.1
[4.3.4, )
System.Private.Uri
.NETStandard1.1
[4.3.2, )
[4.3.1, )
System.Net.Http
MonoAndroid8.1
[4.3.4, )
System.Private.Uri
MonoAndroid8.1
[4.3.2, )
[4.3.1, )
SharpDX.Direct3D11
UAP10.0.18362
[4.2.0, )
System.Memory
UAP10.0.18362
[4.5.4, )
System.Net.Http
UAP10.0.18362
[4.3.4, )
System.Private.Uri
UAP10.0.18362
[4.3.2, )
[4.3.1, )
System.ValueTuple
UAP10.0.18362
[4.5.0, )
System.Net.Http
Xamarin.iOS1.0
[4.3.4, )
System.Private.Uri
Xamarin.iOS1.0
[4.3.2, )
[4.3.1, )
System.Net.Http
Xamarin.Mac2.0
[4.3.4, )
System.Private.Uri
Xamarin.Mac2.0
[4.3.2, )
[4.3.1, )
Microsoft.WindowsAppSDK
net6.0-windows10.0.17763
[1.8.251106002, )
SharpDX.Direct3D11
net6.0-windows10.0.17763
[4.2.0, )
Microsoft.WindowsAppSDK
net8.0-windows10.0.19041
[1.8.251106002, )
SharpDX.Direct3D11
net8.0-windows10.0.19041
[4.2.0, )
[3.9.6, )
Microsoft.WindowsAppSDK
net9.0-windows10.0.19041
[1.8.251106002, )
SharpDX.Direct3D11
net9.0-windows10.0.19041
[4.2.0, )
Microsoft.WindowsAppSDK
net10.0-windows10.0.19041
[1.8.251106002, )
SharpDX.Direct3D11
net10.0-windows10.0.19041
[4.2.0, )
System.Memory
.NETStandard2.0
[4.6.0, )
System.Private.Uri
.NETStandard2.0
[4.3.2, )
[4.3.1, )
System.Private.Uri
.NETStandard2.1
[4.3.2, )
[4.3.1, )

Adoption guide

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Compatibility metadata lists 21 target frameworks; confirm the exact target used by your application.

The published metadata declares 40 direct dependency entries across framework groups. Inspect the resolved dependency graph for your target framework.

How to read this guidance

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