videolan
NuGet publisher profile
Packages (22)
LibVLCSharp
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
VideoLAN.LibVLC.Windows
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
LibVLCSharp.Forms
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Forms contains the Xamarin.Forms support for LibVLCSharp through custom renderers. It depends on LibVLCSharp and brings Xamarin.Forms support for: - Android, - iOS, - Mac. Xamarin.Forms support for GTK and WPF are in separate packages. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.WPF
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.WPF contains the integration with Windows Presentation Foundation (WPF). This package contains the views that allows to display a video played with LibVLCSharp in a WPF app. It depends on LibVLCSharp. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
VideoLAN.LibVLC.iOS
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
VideoLAN.LibVLC.Android
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
LibVLCSharp.WinForms
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.WinForms contains the integration with Windows Forms. This package contains the views that allows to display a video played with LibVLCSharp in a Windows Forms app. It depends on LibVLCSharp. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.Avalonia
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Avalonia contains the integration with Avalonia. This package contains the views that allows to display a video played with LibVLCSharp in a Avalonia app. This package depends on LibVLCSharp as well as Avalonia. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
VideoLAN.LibVLC.Mac
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
VideoLAN.LibVLC.UWP
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET. Use this LibVLC build for Windows Universal projects (UAP) on Windows 10 Desktop, Mobile and Xbox.
LibVLCSharp.Android.AWindowModern
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Android.AWindowModern contains part of the integration with the Android view. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.Forms.WPF
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Forms.WPF contains the Xamarin.Forms support for LibVLCSharp through custom renderers on the WPF platform. It depends on LibVLCSharp.Forms and LibVLCSharp.WPF. Xamarin.Forms support for other platforms are in different packages (namely LibVLCSharp.Forms and LibVLCSharp.Forms.GTK). LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.MAUI
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.MAUI contains the integration with .NET MAUI. This package contains the views that allows to display a video played with LibVLCSharp in a MAUI app. It depends on LibVLCSharp. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.GTK
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.GTK contains the integration with GTK# (mono/gtk-sharp). This package contains the views that allows to display a video played with LibVLCSharp in a GTK# app. This package depends on LibVLCSharp. If you need Xamarin.Forms support for your GTK app, see LibVLCSharp.Forms.Platforms.GTK (which depends on this package). LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.Forms.GTK
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Forms.GTK contains the Xamarin.Forms support for LibVLCSharp through custom renderers on the GTK platform. It depends on LibVLCSharp.Forms and LibVLCSharp.GTK. Xamarin.Forms support for other platforms are in different packages (namely LibVLCSharp.Forms and LibVLCSharp.Forms.WPF). LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
LibVLCSharp.Uno
LibVLCSharp.Uno is the integration of LibVLCSharp with the Uno Platform on Windows, iOS and Android. It also contains a VLC MediaPlayerElement for the Uno Platform (UWP, Android, iOS)
VideoLAN.LibVLC.tvOS
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
LibVLCSharp.WinUI
LibVLCSharp.WinUI contains the WinUI VideoView integration for LibVLCSharp. This package contains the core LibVLCSharp APIs and the WinUI view that allows to display video played with LibVLCSharp in a WinUI app. LibVLC needs to be installed separately, see VideoLAN.LibVLC.Windows.
LibVLCSharp.Eto
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Eto contains the integration with Eto.Forms. This package contains the views that allows to display a video played with LibVLCSharp in a Eto.Forms app. It depends on LibVLCSharp. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
VideoLAN.LibVLC.Windows.GPL
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET. This package contains GPL plugin DLLs from official releases. Make sure you comply with the GPL license.
LibVLCSharp.UWP
LibVLCSharp.UWP contains the UWP VideoView integration for LibVLCSharp. This package contains the core LibVLCSharp APIs and the UWP view that allows to display video played with LibVLCSharp in a UWP app. LibVLC needs to be installed separately, see VideoLAN.LibVLC.UWP.
LibVLCSharp.MonoGame
MonoGame integration for LibVLCSharp. Enables hardware-accelerated video playback in MonoGame applications via D3D11 shared textures.