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Ryan.MonoGame.Framework.WindowsDX package icon

Ryan.MonoGame.Framework.WindowsDX

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.

Total Downloads
4.0K
3,976
Published
Nov 2, 2019
Latest stable version

Install

.NET CLI
dotnet add package Ryan.MonoGame.Framework.WindowsDX --version 3.7.105
Package Manager Console
Install-Package Ryan.MonoGame.Framework.WindowsDX -Version 3.7.105
PackageReference
<PackageReference Include="Ryan.MonoGame.Framework.WindowsDX" Version="3.7.105" />

Frameworks

.NETFramework4.5.2 .NETCoreApp3.0

Dependencies

SharpDX
.NETFramework4.5.2
[4.0.1, )
SharpDX.DXGI
.NETFramework4.5.2
[4.0.1, )
SharpDX.Direct2D1
.NETFramework4.5.2
[4.0.1, )
SharpDX.Direct3D11
.NETFramework4.5.2
[4.0.1, )
SharpDX.MediaFoundation
.NETFramework4.5.2
[4.0.1, )
SharpDX.XAudio2
.NETFramework4.5.2
[4.0.1, )
SharpDX.XInput
.NETFramework4.5.2
[4.0.1, )
SharpDX
.NETCoreApp3.0
[4.0.1, )
SharpDX.DXGI
.NETCoreApp3.0
[4.0.1, )
SharpDX.Direct2D1
.NETCoreApp3.0
[4.0.1, )
SharpDX.Direct3D11
.NETCoreApp3.0
[4.0.1, )
[4.0.1, )
SharpDX.XAudio2
.NETCoreApp3.0
[4.0.1, )
SharpDX.XInput
.NETCoreApp3.0
[4.0.1, )

Adoption guide

Assess this package against its supported frameworks, license, maintenance signals and dependency graph before making it a project standard.

Compatibility metadata lists 2 target frameworks; confirm the exact target used by your application.

The published metadata declares 14 direct dependency entries across framework groups. Inspect the resolved dependency graph for your target framework.

How to read this guidance

Sources: published NuGet v3 registry metadata and explicit NuBrowse editorial guides. Refresh: package metadata is refreshed from NuGet when the page loads. Limit: this is not a security, legal or compatibility guarantee; validate the selected version in your project.

Useful next steps

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