ryancheung
NuGet publisher profile
Packages (41)
FreeTypeSharp
A modern cross-platform managed FreeType2 library.
SkiaTextRenderer
A Winform-liked TextRenderer implemented with SkiaSharp
ImeSharp
C# wrapper for Windows IME APIs. Its goal is to support both IMM32 and TSF.
FreeTypeSharp.Core
This package provides you with managed FreeType2 on Windows, Linux and MacOS
TsfSharp
C# bindings for Windows Text Services Framework
FreeTypeSharp.iOS
This package provides you with managed FreeType2 on iOS
Ryan.MonoGame.Framework.DesktopGL
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.
FreeTypeSharp.Android
This package provides you with managed FreeType2 on Android
MonoGame.IMEHelper.DesktopGL
This is a netstandard package with IME implementation of Windows, MacOS and Linux with SDL2.
MonoGame.IMEHelper.iOS
This is a package with IME implementation in Xamarin.iOS .
MonoGame.IMEHelper.WindowsDX
This is an netcoreapp3.1 package with IME implementation with Winforms in Windows.
MonoGame.IMEHelper.Android
This is a package with IME implementation in Xamarin.Android .
FNA.NET.NativeAssets
.NET 9 wrapper of FNA native libs for FNA-NET.
MonoGame.Shapes
Shapes extension for MonoGame SpriteBatch.
Ryan.MonoGame.Framework.iOS
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on iOS.
Ryan.MonoGame.Extended
It makes MonoGame more awesome.
MonoGame.IMEHelper.Common
This is an netstandard package with no platform implementation.
Ryan.MonoGame.Extended.Input
An event based input system to MonoGame more awesome.
Ryan.MonoGame.Framework.Android
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that works on Android.
Ryan.MonoGame.Framework.WindowsDX
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.
ImeSharp.NetStandard
C# wrapper for Windows IME APIs. Its goal is to support both IMM32 and TSF. This package provide IME support for none WinForms target.
Ryan.MonoGame.Framework.Content.Pipeline
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with the content pipeline for Windows, Mac and Linux which is used to compile raw content to xnb files.
MonoGame.DisplayModeHelper
Package Description
FNA.NET.UWP
Fork of FNA with nuget packages.
ByteTransfer
A opinioned TCP client/server to transfer c# POCO objects for game development.
PlatformUtil
An netstandard2.0 library that provides the ability to detect current platform and runtime anywhere.
MonoGame.Dotnet.Bundle
Command-line interface tools for bundling MonoGame projects into MacOS applications (.app)
FNA.NET.NativeAssets.UWP
UWP wrapper of FNA native libs for FNA-NET.
MG.Android
The MonoGame runtime based on .NET 6+ for Android which supports Android 5.0 and newer.
AsyncSql
The missing C# asynchronous SQL executor for game server development.
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