Wulferis
NuGet publisher profile
Packages (21)
Prowl.Origami
A production-ready UI widget library built on Prowl.Paper. Provides buttons, sliders, dropdowns, property grids, docking, modals, toasts, tooltips, tree views, color pickers, curve editors, and more with a consistent fluent builder API and full theming support.
Prowl.Vector
A 32-bit and 64-bit Vector Mathematics Library. Built for the Prowl game engine.
Prowl.Quill
A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET
Prowl.Paper
A powerful immediate mode .net UI Library powering the Prowl Game Engine!
Prowl.Echo
A high-performance .NET serializer with source generation. Supports complex object graphs, circular references, polymorphism, collections, and 470+ tests. Serializes to an in-memory graph that can be inspected, modified, and converted to binary or text.
Prowl.Scribe
TrueType font parser, glyph layout engine, dynamic atlas packing, and Markdown renderer.
Prowl.Graphite
A low-level, hardware-accelerated graphics and compute library for .NET, with a Vulkan backend. Graphite can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
Prowl.Slang
A cross-platform managed wrapper for the Slang shader compiler. Can be used to cross-compile Slang shaders to many Graphics API shader formats.
Prowl.Graphite.ShaderDef
The ShaderDef language spec and variant runtime for Prowl.Graphite.
Prowl.Drift
Package Description
Prowl.Graphite.Compiler
The Slang-based shader compiler for Prowl.Graphite.
Prowl.Rosetta
A lightweight, backend-agnostic localization library for .NET. Static API, named interpolation, CLDR pluralization, gender variants, and pluggable providers.
Prowl.Photonic
CPU lightmap baker for the Prowl Game Engine. Imperative builder API: direct + indirect path-traced lighting baked to per-instance UV1 atlas pages. BVH4 + AVX2 SIMD acceleration, progressive accumulation, and a sparse surfel-based GI option for high-density atlases.
Prowl.Crumb
A lightweight tokenizer for C#.
Prowl.Clay
3D model importing library for the Prowl Game Engine. Loads glTF2 / GLB / VRM, OBJ, and FBX (binary + ASCII) into a read-only Model graph with a configurable post-process pipeline (triangulation, tangent generation, bone limiting, coordinate conversion, mesh optimization).
Prowl.Unwrapper
Mesh UV unwrapper for the Prowl Game Engine. Produces lightmap-style atlases from arbitrary triangle meshes using Lloyd-style chart segmentation, angle-based flattening (LinABF), and least-squares conformal mapping (LSCM), then packs the charts into [0,1]². Parallel, SIMD-vectorised CG solver, ~30s on Sponza (260k tris) on a desktop CPU.
Prowl.Wicked
Lightweight C# networking library with IL-weaved RPCs, SyncVars, and client-server architecture.
Prowl.Graphite.Shaders
The shared keyword and shader-variant system for Prowl.Graphite.
Prowl.Aspect
Prowl.Aspect is an open-source Aspect-Oriented Programming (AOP) framework for C#, inspired by PostSharp. It uses IL weaving with Mono.Cecil to inject aspect behavior into your assemblies at compile-time, enabling powerful cross-cutting concerns like logging, caching, validation, and more with zero runtime overhead.
Prowl.Graphite.Variants
The shared keyword and shader-variant system for Prowl.Graphite.
Prowl.Graphite.ShaderDef.Compiler
The Slang-based shader parser and compiler for Prowl.Graphite.ShaderDef.