Prowl.Unwrapper
Mesh UV unwrapper for the Prowl Game Engine. Produces lightmap-style atlases from arbitrary triangle meshes using Lloyd-style chart segmentation, angle-based flattening (LinABF), and least-squares conformal mapping (LSCM), then packs the charts into [0,1]². Parallel, SIMD-vectorised CG solver, ~30s on Sponza (260k tris) on a desktop CPU.
Install
dotnet add package Prowl.Unwrapper --version 2.8.5
Install-Package Prowl.Unwrapper -Version 2.8.5
<PackageReference Include="Prowl.Unwrapper" Version="2.8.5" />
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