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Iot.Device.Ssd13xx assembly for .NET nanoFramework C# projects

Published
May 23, 2022
4y ago
Total Downloads
52.4K
52,435

Install

dotnet add package nanoFramework.Iot.Device.Ssd13xx --version 1.1.58.10097

No framework information available.

README

SSD13xx & SSH1106 OLED display family

The SSD1306/SSH1106 are a single-chip CMOS OLED/PLED driver with controllers for organic/polymer light emitting diode dot-matrix graphic display system. It consists of 128 segments and 64 commons. This IC is designed for Common Cathode type OLED panel.

Documentation

Related Devices

Board

Connection schematics

Binding Notes

This binding currently only supports commands and raw data. Eventually, the plan is to create a graphics library that can send text and images to the device. So this library is just a start and you'll find in the sample more advance commands.

The following connection types are supported by this binding.

  • I2C
  • SPI

Usage notes

There are two groups of drawing methods.

  1. Various specialized drawing methods allowing to draw on screen pixel-by-pixel, like:

    • DrawPixel(...): draws one pixel
    • DrawHorizontalLine(...): draws a horizontal line
    • DrawVerticalLine(...): draws a vertical line
    • DrawFilledRectangle(...): draws a filled rectangle
    • DrawBitmap(...): draws a bitmap
    • DrawString(...): draws a string with preset font

    Using these methods you do not need to care about any technique the driver uses to display your drawing instructions.

  2. Methods allowing to modify screen content by blocks of internal representation (screen buffer), like:

    • DrawDirectAligned(...): overwrites screen buffer with given content
    • ClearDirectAligned(...): clears out (with 0x00) given part of screen buffer

    These methods allow faster (~100 times) display access but with some constraints.

    • bitmaps handed over here must be in appropriate format (see SSD13xx docs for "GDDRAM" and "Horizontal addressing mode").
    • no bit operations occure with existing buffer data (with pixels drawn via other means), the new data will overwrite the pixels "below" newly drawed content.
    • the "y" coordinate and the bitmap height must be byte aligned with screen buffer (again, see above docs)

The use of two groups can be freely mixed (e.g. display text via DrawString(...) and displaying an image below via DrawDirectAligned(...))

Examples for 1. can be found in samples folder.

Example for 2. follows here.

// There are superb online helpers like the one below which are able to
// create an appropriate byte array from an image in code use ready format.
// https://www.mischianti.org/images-to-byte-array-online-converter-cpp-arduino/
// On the site above use these settings to get bytes needed here:
// - "plain bytes"
// - "vertical - 1 bit per pixel"
var buffer = new byte[] { ... }; 
var width = 16;
var height = 16;

// instantiation example
var ssd1306 = new Ssd1306(
    I2cDevice.Create(
        new I2cConnectionSettings(
            1, 
            Ssd1306.DefaultI2cAddress, 
            I2cBusSpeed.FastMode)), 
    Ssd13xx.DisplayResolution.OLED128x64);

// this line sends the image data to the screen
ssd1306.DrawDirectAligned(x, y, width, height, buffer);

// this one wipes its place to blank
ssd1306.ClearDirectAligned(x, y, width, height);

Changes from Previous Version

No structural changes between v1.1.1 and v1.1.58.10097.

Adoption Assessment

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No SPDX license expression is published. Review the license text and your organisation's policy before redistribution.No target framework metadata is available. Confirm compatibility in a representative project before standardising on this package.

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