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net10.0-ios26.2

Native Swift interop bindings for Apple RealityKit

Published
May 3, 2026
5mo ago
Total Downloads
1.3K
1,276

Install

dotnet add package SwiftBindings.Apple.RealityKit --version 26.2.1
ProductVersions
.NET
net10.0-ios26.2

README

SwiftBindings.Apple.RealityKit

Native .NET bindings for Apple's RealityKit framework — Apple's high-level 3D rendering, simulation, and AR composition framework. These are not Objective-C proxy wrappers; they use .NET 10's native Swift interop for direct, high-performance calls into Swift APIs from C#.

Most of the entity / component / scene / transform surface lives in the underlying RealityFoundation framework and is shipped as a separate SwiftBindings.Apple.RealityFoundation package. This package adds the RealityKit-specific surface (ARView, gesture recognizers, render and debug options) and depends on SwiftBindings.Apple.RealityFoundation.

Installation

dotnet add package SwiftBindings.Apple.RealityKit

Requirements

  • .NET 10.0+
  • iOS 26.2+
  • macOS host for development

Usage

using RealityKit;          // ARView and other RealityKit-specific types
using RealityFoundation;   // Entity, Component, Scene, Transform, ModelEntity…

// ARView and the RealityKit-specific composition surface are bound here; the
// entity-component / scene / transform / animation types come from the sibling
// SwiftBindings.Apple.RealityFoundation package. Refer to Apple's RealityKit
// documentation for the full type surface.

Documentation

How It Works

These bindings are auto-generated by Swift Dotnet Bindings using .NET 10's native Swift interop via the SwiftBindings SDK.

License

The bindings are MIT licensed. RealityKit is part of the Apple SDK; refer to Apple's licensing for the underlying framework.

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