Native Swift interop bindings for Apple RealityFoundation
Install
| Product | Versions |
|---|---|
| .NET |
README
SwiftBindings.Apple.RealityFoundation
Native .NET bindings for Apple's RealityFoundation framework — the entity/component/scene foundation that RealityKit re-exports. Most of the RealityKit type surface (Entity, Component, Scene, ModelEntity, materials, transforms, animation) lives here. These are not Objective-C proxy wrappers; they use .NET 10's native Swift interop for direct, high-performance calls into Swift APIs from C#.
📖 Full usage guide → — Swift→C# naming, entity hierarchies, transforms, components, meshes/materials, and the runtime gaps to avoid.
Installation
dotnet add package SwiftBindings.Apple.RealityFoundation
Requirements
- .NET 10.0+
- iOS 26.2+
- macOS host for development
Usage
using RealityFoundation;
// Entity-component types, scenes, transforms, animations and materials are bound;
// refer to Apple's RealityFoundation documentation for the full type surface.
Documentation
- Usage guide (wiki) — full C# walkthrough of the binding surface
- Apple RealityFoundation framework
How It Works
These bindings are auto-generated by Swift Dotnet Bindings using .NET 10's native Swift interop via the SwiftBindings SDK.
License
The bindings are MIT licensed. RealityFoundation is part of the Apple SDK; refer to Apple's licensing for the underlying framework.
Changes from Previous Version
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