Install
dotnet add package Stride.BepuPhysics --version 0.9.1
| Product | Versions |
|---|---|
| .NET |
README
Bepu Physics V2 Integration with Stride 3D - Work in Progress
Informations
Integrating Bepu Physics v2 into Stride.
Check out the Docs in the wiki. (WIP)
Features
- Simulations: Highly configurable simulation & multi-simulation.
- Bodies: Static, dynamic, and kinematic.
- Colliders: MeshCollider, ConvexHullCollider, Box, Sphere, Cylinder, Capsule, Triangle (Note: MeshCollider is categorized as a container; further details are available in the documentation).
- Constraints: All (Refer to Bepu Docs for more details.).
- Collision Handler by body, Trigger, RayCast & SweepCast.
- CharacterBuilder/Controller & CarBuilder/Controller.
- Navigation (WIP).
- Numerous of samples utility scripts & scenes to aid understanding how to use.
- INSANE performances :heart:
Changes from Previous Version
No structural changes between v0.9.0.4 and v0.9.1.
Adoption Assessment
A verified publisher signal is available. Assess fit from the package's supported frameworks, license and dependency graph rather than popularity alone.
No SPDX license expression is published. Review the license text and your organisation's policy before redistribution.Compatibility metadata lists 1 target framework; confirm the exact target used by your application.
Related Guides & Workflows
Learn how to evaluate, integrate, or audit this package in your .NET project.