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Offscreen renderer for the draft OPC UA Vision companion server: renders a stage camera prim's view through the OpenUSD Silk backend (D3D12 hardware, D3D12 WARP software, or Vulkan headless), returns encoded PNG frames through a small ISceneCameraCaptureProvider abstraction, and reports a clear result when no graphics backend is available so the Vision server can degrade to a non-rendering sensor.

Published
Oct 12, 2026
6d ago
Total Downloads
123
123

Install

dotnet add package OPCFoundation.NetStandard.Opc.Ua.Vision.OpenUsd --version 2.0.1-preview.200
ProductVersions
.NET
net10.0net8.0net9.0

README

OPCFoundation.NetStandard.Opc.Ua.Vision.OpenUsd

Offscreen renderer for the draft OPC UA Vision companion server.

This package renders a USD stage camera's view through the OpenUSD Silk backend (D3D12 hardware, D3D12 WARP software, or Vulkan headless) and returns encoded PNG frames through a small ISceneCameraCaptureProvider abstraction. The Vision server can depend on the abstraction without referencing OpenUSD, and degrades to a non-rendering sensor when this optional package is not present.

What it does

The Opc.Ua.Vision.OpenUsd.OpenUsdSceneCameraCaptureProvider fulfills a capture request by:

  1. Opening the USD stage from the supplied path or identifier.
  2. Resolving the camera prim (view + off-centre projection built from UsdGeomCamera.GetState(time) and GetTransform(time)) - or rendering the automatic default framing when no prim path is supplied.
  3. Creating a fresh OpenUsdSilkSession for the request (the SDK's reuse-with-different-camera path is known to silently render nothing).
  4. Capturing an RGBA8 frame with SilkFrameCapture.Capture on a shared ISilkGraphicsDevice picked at construction time.
  5. Encoding to PNG with an in-repo, dependency-free encoder.
  6. Refusing to hand back an all-zero / no-mesh frame as if it succeeded - returning SceneCameraCaptureStatus.BlankFrame with a reason instead.

Device selection

OpenUsdSceneCameraCaptureProvider tries backends in the order that makes sense for the host:

  • Windows: D3D12 hardware -> D3D12 WARP (software rasterizer, no GPU) -> Vulkan.
  • Linux / other: Vulkan (which the OpenUSD runtime bundles the SwiftShader software ICD for, so CI without a GPU is still functional).

The provider reports the chosen backend and whether it is a software renderer through Backend, and when no backend is available reports IsAvailable = false with a reason. In that case every CaptureAsync returns SceneCameraCaptureStatus.NoRenderingBackend.

Registration

using Opc.Ua.Vision.OpenUsd;
using Microsoft.Extensions.DependencyInjection;

services.AddOpenUsdSceneCameraCaptureProvider(o =>
{
    o.PluginPath = "/path/to/plugin/usd"; // optional; auto-probes AppContext.BaseDirectory
    o.PreferSoftware = false;
});

or without DI:

using var provider = new OpenUsdSceneCameraCaptureProvider(
    new OpenUsdSceneCaptureOptions(), telemetry: null);
SceneCameraCaptureResult result = await provider.CaptureAsync(
    new SceneCameraCaptureRequest
    {
        StageIdentifier = "/path/to/scene.usda",
        PrimPath = "/World/Cam",
        Width = 640,
        Height = 360,
        TimeCode = 0.0,
        Format = SceneCameraImageFormat.Png,
    },
    cancellationToken);

Native payload

The OpenUSD runtime packages ship RID-specific native assets (win-x64, linux-x64, osx-arm64). Publish the consuming application with an explicit RuntimeIdentifier (e.g. dotnet publish -r linux-x64) so the plugin/usd/ tree and the backend native libraries land alongside the executable. The provider then auto-discovers them from AppContext.BaseDirectory.

When the payload is absent — the normal case on unadorned CI legs — the provider still starts, Backend.IsAvailable reports false and every capture returns SceneCameraCaptureStatus.NoRenderingBackend. This is the degrade path the Vision developer guide describes: the sensor stays visible in the address space, browses still work, and only the pixel bytes are absent, so a client can distinguish "no GPU" from a genuine rendering fault.

Related packages

Package Adds
OPCFoundation.NetStandard.Opc.Ua.Vision.Server The Vision server that consumes ISceneCameraCaptureProvider
OPCFoundation.NetStandard.Opc.Ua.Vision.Client The client that reads the simulated sensor's LatestClip / GetClip

License

OPC Foundation MIT License 1.00 — http://opcfoundation.org/License/MIT/1.00/

Changes from Previous Version

No structural changes between v2.0.0-preview.200 and v2.0.1-preview.200.

Adoption Assessment

A verified publisher signal is available. Assess fit from the package's supported frameworks, license and dependency graph rather than popularity alone.

This version is marked prerelease. Validate its API and upgrade path before production use.No SPDX license expression is published. Review the license text and your organisation's policy before redistribution.Compatibility metadata lists 3 target frameworks; confirm the exact target used by your application.The published metadata declares 34 direct dependency entries across framework groups. Inspect the resolved dependency graph for your target framework.

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