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Published
Dec 5, 2022
3y ago
Total Downloads
206.7K
206,654

Install

dotnet add package Microsoft.Direct3D.DXC --version 1.7.2207.7

No framework information available.

README

DirectX Shader Compiler Redistributable Package

This package contains a copy of the DirectX Shader Compiler redistributable and its associated development headers.

For help getting started, please see:

https://github.com/microsoft/DirectXShaderCompiler/wiki

Licenses

The included licenses apply to the following files:

License file Applies to
LICENSE-MS.txt dxil.dll
LICENSE-LLVM.txt all other files

Changelog

Version 1.7.2207

DX Compiler release for July 2022. Contains shader model 6.7 and many bug fixes and improvements, such as:

  • Features: Shader Model 6.7 includes support for Raw Gather, Programmable Offsets, QuadAny/QuadAll, WaveOpsIncludeHelperLanes, and more!
  • Platforms: ARM64 support
  • HLSL 2021 : Enable “using” keyword
  • Optimizations: Loop unrolling and dead code elimination improvements
  • Developer tools: Improved disassembly output

The package includes dxc.exe, dxcompiler.dll, corresponding lib and headers, and dxil.dll for x64 and, for the first time, arm64 platforms!

The new DirectX 12 Agility SDK (Microsoft.Direct3D.D3D12 nuget package) and a hardware driver with appropriate support are required to run shader model 6.7 shaders. Please see https://aka.ms/directx12agility for details.

The SPIR-V backend of the compiler has been enabled in this release. Please note that Microsoft does not perform testing/verification of the SPIR-V backend.

Adoption Assessment

A verified publisher signal is available. Assess fit from the package's supported frameworks, license and dependency graph rather than popularity alone.

No SPDX license expression is published. Review the license text and your organisation's policy before redistribution.No target framework metadata is available. Confirm compatibility in a representative project before standardising on this package.

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