sewer56lol
NuGet publisher profile
Packages (85)
Reloaded.Memory
High performance, near zero overhead utilities for working with native memory.
Reloaded.Memory.Buffers
An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process. Allows allocating memory between a given minimum and maximum address. Useful stuff for DLL Injection and Hooking.
Reloaded.Hooks.Definitions
Contains the definitions and attributes used in the Reloaded.Hooks library and their corresponding interfaces.
Reloaded.Assembler
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development on Windows.
Reloaded.Hooks
Advanced native function hooks for x86, x64. Welcome to the next level!
libReloaded
The main library for the development of Reloaded Mod Loader Modifications. Provides you with JIT X86/64 Assembly, Memory Buffers, X86/64 Function Calling, X86/64 Function Hooking, X86/64 Custom Function Hooking (Usercall/Userpurge), X86/64 Function Pointers, Virtual Function Table Hooking/Calling, Native Array Utilities, Pattern/Signature Scanning, Reading/Writing Memory, Memory Page Management, Easy DLL Injector, Thread Management and more.
Sewer56.BitStream
Efficient reusable BitStream library with support for generics; no virtual function calls, zero heap allocations.
Reloaded.Mod.Interfaces
Contains interfaces for Reloaded classes to be shared between the mod loader and other external components such as mods.
Sewer56.Update
Automatic Update framework for .NET Core based Applications with support for delta updates. This library holds the core logic for checking updates, downloading them and applying them. This framework is a hard fork of Onova.
Reloaded.SharedLib.Hooks
Contains the interfaces that expose Reloaded.Hooks as a Reloaded II (Reloaded Mod Loader II) shared library.
Reloaded.WPF.Theme.Default
The default "Reloaded" theme inspired by Reloaded Mod Loader.
Sewer56.Update.Packaging
The packaging component of Sewer56.Update. Contains the necessary component for creating packages and releases.
Reloaded.Memory.Sigscan
Simple high performance byte pattern/PE signature scanner, allowing upwards of 2000MB/s per core on modern hardware.
Reloaded-Assembler
Reloaded-Assembler is a background running service that communicates with Reloaded mods LOCALLY over WebSockets. It allows for on the fly X86 and X64 assembly and is used by Reloaded libraries for features such as hooking functions. Note that this executable is embedded into libReloaded on build and does not need to be manually referenced/downloaded.
Reloaded.Mod.Templates
Templates to use when creating a Reloaded Mod.
Sewer56.DeltaPatchGenerator
A simple folder based API for generating Delta compression based patches based on the VCDiff algorithm.
Reloaded.WPF
Small WPF toolkit for building WPF Reloaded branded applications.
Reloaded.Memory.Sigscan.Definitions
Interface definitions for Reloaded.Memory.Sigscan; used for sharing across AssemblyLoadContext(s)
libReloaded-Networking
Contains classes used for packing and unpacking messages relayed by to and from Reloaded Mod Loader components such as Reloaded Assembler and Reloaded Mods. Feel free to reuse for your networking mods.
Sewer56.Update.Misc
The miscellanous stuff used in Sewer56.Update. Separated out to avoid unnecessary dependency creep when only certain library workloads are needed.
Reloaded.WPF.Animations
Small WPF toolkit for building WPF Reloaded branded applications. This library contains the code that powers ManualAnimations, user created animations independent of WPF ecosystem.
Reloaded.Injector
Advanced DLL Injector capable of injecting x86 DLLs to x86 process from x64 processes.
Sewer56.VCDiff
Personal fork with further speed optimisations of a fast, pure C# implementation of the VCDIFF algorithm.
DearImguiSharp
Wrapper for the Dear ImGui library (docking branch) with internal API exposed and support for Win32, D3D9/10/11, OpenGL 2/3, SDL2, GLFW & Vulkan backends.
libReloaded-IO
Provides you with access to Reloaded's parsers for the individual config formats used for storing game, mod, loader and theme information. Potential uses for modders would be allowing mods to determine other enabled mods for the current game, or global enabled mods, or for loading other mods. Includes an extra tool (RelativePaths) for cloning files directory to directory either via Hardlink or Copy, with full respect to the folder structure.
libReloaded-Paths
Exposes the namespace Reloaded.Paths containing classes providing you access with the install path of Reloaded-Mod-Loader and various common strings.
libReloaded-Native
Provides Native functions used by Reloaded Mod Loader's Main Library that are not Process related. Contains mainly functions related to window management.
libReloaded-Input
Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class. The Reloaded input stack supports realtime controller remapping, controller hotplugging, multi controllers per port, arbitrary axis assignment, axis to axis mapping, button to axis, deadzone per axis, radius per axis, etc...
Reloaded.Messaging
Reloaded II's high performance solution for adding high performance, near zero-overhead message packing to existing libraries.
NetCoreInstallChecker
Personal use library used for verifying whether .NET Core is installed, including framework dependency resolution.
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