picoe
NuGet publisher profile
Packages (41)
Eto.Forms
Eto.Forms is a cross platform desktop user interface framework. This framework is built so that you can target multiple platforms with one UI codebase. The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms. For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform. This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, MacOS, and GTK#. In order to run your Eto.Forms based application, you must also install one (or more) of the following packages: - Eto.Platform.Wpf - Eto.Platform.Windows - Eto.Platform.Direct2D - Eto.Platform.Gtk - Eto.Platform.Mac64 - Eto.Platform.MacOS To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
Eto.Platform.Gtk
This is the GTK platform for Eto.Forms UI Framework. Currently this package is targetting Gtk 3.14 or newer. Include this along with your Eto.Forms application to provide a GTK interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. When building for the full framework, .NET Framework 4.6.1 or mono framework 5.10 or higher is required.
Eto.Platform.Wpf
This is the WPF platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a WPF interface for your windows users. WPF is by default preferred over the Eto.Platform.Windows platform, so if both are included, WPF will be selected. You do not need to use any of the classes of this assembly (unless customizing the WPF functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Parse
Eto.Parse is a highly optimized recursive decent LL(k) parser framework that can be used to create parsers for complex grammars that go beyond the capability of regular expressions. You can use BNF, EBNF, or Gold parser grammars to define your parser, code them directly using a fluent API, or use shorthand operators (or a mix of each).
Eto.Platform.Mac64
This is the 64-bit MonoMac platform for Eto.Forms UI Framework. Eto.Platform.Mac64 uses a modified version of the open source MonoMac for 64-bit, which allows you to create macOS application bundles from any platform. This package creates an .app bundle to run your app on macOS, even on Windows or Linux. By default, the .NET Core runtime will be bundled in Release configuration so your app won't require extra dependencies. Use Eto.Platform.macOS if you want to distribute your app to the Mac App Store. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Platform.Windows
This is the Windows Forms platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a Windows Forms interface for your windows users. You do not need to use any of the classes of this assembly (unless customizing the Windows Forms functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Serialization.Xaml
Eto.Xaml allows you to load xaml UI definitions for the Eto.Forms framework To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
Eto.Platform.Mac
This package is deprecated and should not be used in new projects, please use Eto.Platform.Mac64 or Eto.Platform.XamMac2 instead. This is the 32-bit MonoMac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a native interface for Mac users. Eto.Platform.Mac uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS. Use Eto.Platform.XamMac2 if you want to bundle mono inside your .app, however it requires Visual Studio on a Mac. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Platform.Gtk3
This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead. This is the GTK3 platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a GTK3 interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. On Linux, mono framework 5.10 or higher and gtk-sharp3 are required.
Eto.Serialization.Json
Eto.Json allows you to load json UI definitions for the Eto.Forms framework To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
Eto.Forms.Templates
Project and File templates for Eto.Forms
Eto.Platform.XamMac2
This is the Xamarin.Mac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an macOS interface for Mac users. When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac. You must build Xamarin.Mac projects on macOS using dotnet command line or Visual Studio for Mac. You do not need to use any of the classes of this assembly (unless customizing the Xamarin.Mac functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Platform.Direct2D
This is the Direct2D platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a WinForms interface with Direct2D drawing for your windows users. The Direct2D platform allows for increased performance when custom drawing by using the GPU. This does not affect the behaviour or performance of regular controls, which will use the Windows Forms platform. You do not need to use any of the classes of this assembly (unless customizing the functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Platform.XamMac
This package is deprecated and should not be used in new projects, please use Eto.Platform.XamMac2 instead. This is the Xamarin.Mac Classic platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an OS X interface for Mac users. * Note: You should only use this package from an Xamarin.Mac project created with Visual Studio on OS X. Xamarin.Mac allows you to bundle mono inside your .app. Using Eto.Platform.Mac64 instead uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS. You do not need to use any of the classes of this assembly (unless customizing the Xamarin.Mac functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Platform.Gtk2
This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead. This is the GTK2 platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a GTK2 interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. On Linux, mono-complete 5.10 or higher and gtk-sharp2 packages are required.
Eto.Platform.macOS
This is the Microsoft MacOS platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an macOS interface for Mac users. When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac. You must build MacOS projects on a Mac using dotnet command line or Visual Studio for Mac. You do not need to use any of the classes of this assembly (unless customizing the macOS functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Platform.iOS
This is the iOS mobile platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an iOS interface for iPhone/iPad/iPod touch users using Xamarin.iOS. You do not need to use any of the classes of this assembly (unless customizing the iOS functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.HtmlRenderer
Provides a control to use in Eto.Forms that displays HTML content. Use one of the platform-specific nuget packages, or Eto.HtmlRenderer.ImageSharp to enable animated GIF support.
Eto.OpenTK.WinForms
This provides the Windows Forms implementation of Eto.OpenTK for Eto.Forms
Eto.OpenTK
This provides the control to use in your Eto.Forms application. Add the platform-specific package for each platform you wish to support. E.g. Eto.OpenTK.Gtk2, Eto.OpenTK.Mac64, Eto.OpenTK.Wpf, etc.
Eto.OpenTK.Wpf
This provides the WPF implementation of Eto.OpenTK for Eto.Forms
Eto.UnitTest
Provides a control to use in Eto.Forms applications that can be used to display, filter, and run unit tests.
Eto.OpenTK.Mac64
This provides the Mac64 implementation of Eto.OpenTK for Eto.Forms
Eto.UnitTest.NUnit
Provides a control to use in Eto.Forms applications that can be used to display, filter, and run unit tests.
Eto.HtmlRenderer.Wpf
This can be optionally used to extract animated image frames when using the Eto.Wpf platform.
Eto.OpenTK.Gtk2
This provides the Gtk#2 implementation of Eto.OpenTK for Eto.Forms
Eto.OpenTK.XamMac2
This provides the Xamarin.Mac implementation of Eto.OpenTK for Eto.Forms
Eto.HtmlRenderer.XamMac2
This can be optionally used to extract animated image frames when using the Eto.XamMac2 platform.
Eto.CodeEditor.XamMac2
This is the Xamarin.Mac implementation of Eto.CodeEditor.
Eto.CodeEditor
This gives you a code editor control in Eto.Forms. Currently only supports Eto.Wpf and Eto.XamMac2, please add the platform-specific nuget package to your project.
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