nkast
NuGet publisher profile
Packages (63)
Aether.Physics2D
Aether.Physics2D is a 2D collision detection system.
nkast.Xna.Framework
The core framework.
nkast.Xna.Framework.Graphics
The Graphics framework.
nkast.Xna.Framework.Content
The Content framework.
nkast.Xna.Framework.Input
The Input framework.
nkast.Xna.Framework.Game
The Game framework.
nkast.Xna.Framework.Audio
The Audio framework.
MonoGame.Framework.WindowsDX.9000
KNI backend for Windows Desktop platform (DirectX11).
nkast.Xna.Framework.Media
The Media framework.
nkast.Wasm.Dom
Package Description
MonoGame.Framework.Content.Pipeline.Portable.9000
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.
Aether.Physics2D.MG
Aether.Physics2D is a 2D collision detection system.
nkast.Wasm.Canvas
Package Description
nkast.Wasm.XHR
Package Description
nkast.Wasm.Audio
Package Description
nkast.Xna.Framework.XR
The XR framework.
nkast.Xna.Framework.Storage
The Storage framework.
nkast.Xna.Framework.Devices
The Devices framework.
MonoGame.Framework.DesktopGL.9000
KNI backend for SDL Desktop Platforms (OpenGL)
Aether.Physics2D.Diagnostics.MG
Aether.Physics2D is a 2D collision detection system.
MonoGame.Framework.Android.9000
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Android.
MonoGame.Framework.Cardboard.9000
KNI backend for Cardboard Android. This is an experiment port of Google Cardboard on KNI/XNA framework. Example: GraphicsDevice.Clear(Color.CornflowerBlue); var vrstate = Microsoft.Xna.Framework.Input.Cardboard.Headset.GetState(); var leftEye = vrstate.LeftEye; GraphicsDevice.Viewport = leftEye.Viewport; // draw with leftEye.View, leftEye.Projection. var rightEye = vrstate.RightEye; GraphicsDevice.Viewport = rightEye.Viewport; // draw with rightEye.View, rightEye.Projection.
MonoGame.Framework.WindowsUniversal.9000
This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 10, Windows Phone 10 and Xbox One using UWP(Universal Windows Platform).
nkast.Xna.Framework.Content.Pipeline.Builder
KNI Framework Content Pipeline Builder
nkast.Xna.Framework.Blazor
KNI backend for WebAssembly platform (WebGL).
nkast.Wasm.XR
Package Description
nkast.Wasm.JSInterop
Package Description
nkast.Kni.Platform.Blazor.GL
KNI backend for WebAssembly platform (WebGL).
nkast.Kni.Platform.WinForms.DX11
KNI backend for Windows Desktop platform (DirectX11).
nkast.Xna.Framework.Content.Pipeline
KNI Framework Framework Content Pipeline.
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