bastian.eicher
NuGet publisher profile
Packages (58)
ini-parser-netstandard
A .NET, Mono and Unity3d compatible(*) library for reading/writing INI data from IO streams, file streams, and strings written in C#. Also implements merging operations, both for complete ini files, sections, or even just a subset of the keys contained by the files. (*) This library is 100% .NET code and does not have any dependencies on Windows API calls in order to be portable.
BouncyCastle.OpenPGP
Subset of the full Bouncycastle API focused only on OpenPGP functionality to reduce the size of the compiled library.
ICSharpCode.SharpZipLib.Patched
This is an unofficial pre-release build. SharpZipLib (#ziplib, formerly NZipLib) is a compression library for Zip, GZip, BZip2, and Tar written entirely in C# for .NET. It is implemented as an assembly (installable in the GAC), and thus can easily be incorporated into other projects (in any .NET language)
GrpcRichError
Richer gRPC error model support for .NET
NanoByte.Common
Utility classes and data structures with an emphasis on integration with native Windows and Linux features, network and disk IO, advanced collections and undo/redo logic.
ZeroInstall.Store
Zero Install management of implementation caches, digital signatures, etc.
NanoByte.Common.WinForms
Builds upon NanoByte.Common and adds various Windows Forms controls with an emphasis on progress reporting and data binding.
TypedRest
TypedRest helps you build type-safe fluent-style REST API clients.
ZeroInstall.Services
Zero Install services for solving dependencies, downloading implementations, executing apps, etc.
ZeroInstall.Publish
Utilities for creating and modifying Zero Install feed files
NanoByte.Common.SlimDX
Utility classes, interfaces, controls, etc. for SlimDX projects. API documentation: http://nano-byte.de/common/api/
TypedRest.CommandLine
Build command-line interfaces for TypedRest clients. Create commands mirroring the endpoints using the types in the TypedRest.CommandLine.Commands namespace.
NanoByte.Common.Gtk
Generic utility classes, interfaces, controls, etc. for GTK# projects. API documentation: http://nano-byte.de/common/api/
ZeroInstall.DesktopIntegration
Zero Install methods for integrating applications with desktop environments (creating menu entries, etc.).
ZeroInstall.Model
Zero Install data model for the feed format
NDesk.Options.Patched
Command-line parsing library. Some custom patches and recompiled for .NET Standard.
ZeroInstall.Services.Interfaces
Zero Install interfaces/abstractions for types from ZeroInstall.Services package
NanoByte.StructureEditor
UI-agnostic base logic for building split-screen editors for data structures
NanoByte.Common.AnsiCli
Builds upon NanoByte.Common and adds ANSI console output.
ZeroInstall.Commands
Command-line interface for Zero Install (both an actual CLI and a library for building other clients)
ZeroInstall.Archives
Zero Install extracting and building archives (.zip, .tar, etc.)
PowerDns.Client
Client library for the PowerDNS API
NanoByte.StructureEditor.WinForms
WinForms controls for building split-screen editors for data structures
OmegaEngine
OmegaEngine is a general-purpose 3D graphics for .NET Framework and DirectX 9. The engine is designed to be light-weight, modular and gameplay-agnostic. The complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using the OmegaEngine.
ZeroInstall.Client
Client for invoking Zero Install commands from within other applications
TypedRest.Reactive
Adds support for streaming with ReactiveX (Rx) to TypedRest. Create endpoints using the types in the TypedRest.Endpoints.Reactive namespace.
OmegaGUI
OmegaGUI is a GUI toolkit for OmegaEngine. It has an XML file format for describing UIs (AlphaEditor provides a WYSIWYG editor). It uses Lua scripting for event handling.
AlphaEditor
AlphaFramework is a Model-View-Presenter framework for creating game worlds with OmegaEngine. AlphaEditor is a toolkit for creating IDE-like editors for games based on OmegaEngine and AlphaFramework. You can use it to create GUI dialogs, maps, particle systems, etc. for your game.
OpenServiceBroker.Model
DTO classes for the Open Service Broker API. This is usually referenced indirectly via OpenServiceBroker.Client or OpenServiceBroker.Server.
XZ.NET-netstandard
.NET wrapper for liblzma (XZ Utils)
28 more packages load after hydration.