RonenNess
Author Trust
17 packages
GeonBit.UI
Ronen Ness
UI system for MonoGame projects.
GeonBit
Ronen Ness
ECS game engine in MonoGame and C#.
BonEngineSharp
Ronen Ness
BonEngine is a code-based game engine designed to be fast, simple and straightforward.
MonoGame.SceneGraph
Ronen Ness
Basic scene graph (node-based transformations) for 3D MonoGame projects.
Sini
Ronen Ness
SINI (Simple INI) is an ini files wrapper lib with easy-to-use methods to parse C# primitives as well as enums and custom objects. It also provides an API to convert an ini file into an object instance, similar to how C# allow to read XMLs as objects. SINI support comments and sections, and highly configurable.
Iguina
RonenNess
Iguina is a framework-agnostic, cross platform, modern UI system for C#. Its a spiritual successor to the GeonBit.UI library, but takes a more flexible and modern approach, and can be used with any framework, and not just MonoGame.
Serverito
Ronen Ness
Http framework for C# web apps.
MonoGame.Sprites
Ronen Ness
Sprites with bone-like hierarchy Transformations for MonoGame projects.
V8.Extended
V8.Extended
Package Description
EzSockets
Ronen Ness
Easy TCP sockets with message framing for C#
MonoGame.EasyInput
Ronen Ness
Extend keyboard and mouse input for MonoGame.
Morpheus
RonenNess
A versatile, fluent API for crafting smooth and dynamic animations in C#.
MonoGame.StaticBatch
Ronen Ness
Boost performance and reduce draw calls by batching multiple sprites together on a grid of render targets.
Mirrors
Ronen Ness
Provide simple reflection API to perform basic actions like setting field from string, getting all class keys, etc.
MonoSkelly
RonenNess
Skeleton-based 3d animations for MonoGame.
Srand
Ronen Ness
Generate persistent seeded random numbers across any machine and version.
NessUtils
Ronen Ness
Provide misc utilities.