AdamsLairBot
NuGet publisher profile
Packages (44)
AdamsLair.Duality
The Duality engine core.
AdamsLair.Duality.Editor
The Duality editor.
AdamsLair.NVorbis
A custom version of NVorbis for being used with the Duality framework. Forked from http://nvorbis.codeplex.com/
AdamsLair.Duality.Primitives
A set of primitive classes that are used by Duality and some of its dependencies.
AdamsLair.FarseerDuality
A custom version of Farseer Physics for being used with the Duality framework. Forked from https://farseerphysics.codeplex.com/
AdamsLair.WinForms
A collection of custom Controls for Windows.Forms
AdamsLair.TreeViewAdv
A custom version of Aga.Controls for being used with the Duality framework. Forked from http://sourceforge.net/projects/treeviewadv/
AdamsLair.WinForms.PopupControl
Forked from here: http://www.codeproject.com/Articles/25471/Customizable-ComboBox-Drop-Down
AdamsLair.DockPanelSuite
A custom version of DockPanelSuite for being used with the Duality framework. Forked from https://github.com/dockpanelsuite/dockpanelsuite
AdamsLair.OpenTK
A custom version of OpenTK for being used with the Duality framework. Forked from https://github.com/opentk/opentk
AdamsLair.Duality.Editor.Plugins.CamView
A basic Camera View editor module.
AdamsLair.OpenTK.GLControl
A custom version of OpenTK for being used with the Duality framework. Forked from https://github.com/opentk/opentk
AdamsLair.Duality.Physics
A custom version of Farseer Physics for being used with the Duality framework. Forked from https://farseerphysics.codeplex.com/
AdamsLair.Duality.Editor.Plugins.Base
Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.
AdamsLair.Duality.Launcher
The default launcher application for Duality games.
AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend
A user interface for conveniently managing Duality packages.
AdamsLair.Duality.Backend.DefaultOpenTK
The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.
AdamsLair.Duality.Editor.Plugins.SceneView
Displays the contents of the current Scene hierarchically and allows editing the Scene graph.
AdamsLair.Duality.Editor.Plugins.ProjectView
Provides an overview of project Resources and allows importing new Assets.
AdamsLair.Duality.Plugins.Tilemaps
Defines core Resources and Components for using tilemaps with Duality.
AdamsLair.Duality.Editor.Plugins.Tilemaps
Defines the editor integration of the dependent core tilemap plugin.
AdamsLair.Duality.Editor.Plugins.LogView
Displays the content of the primary text logs of Duality.
AdamsLair.Duality.Editor.Plugins.ObjectInspector
Allows editing the properties of selected objects.
AdamsLair.Duality.Editor.Plugins.HelpAdvisor
The Help Advisor editor module provides mouseover information on documented topics.
AdamsLair.Duality.Plugins.Compatibility
Defines helper classes to retain backwards compatibility with older Duality versions.
AdamsLair.Duality.Editor.Backend.DefaultOpenTK
The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.
AdamsLair.Duality.Samples.Tilemaps
A sample project to show how to use Tilemaps.
AdamsLair.Duality.Backend.DotNetFramework
The default system backend layer for Duality. It uses regular .Net Framework classes, as are available on desktop platforms.
AdamsLair.Duality.Docs
Contains the external Duality API documentation help files. This is not required for in-editor documentation, but rather an external reference.
AdamsLair.Duality.Samples.DualStickSpaceShooter
This package contains a small coop game for one to two players, controlled with mouse / keyboard and gamepads. Recommended to play with stereo audio at full volume.
AdamsLair.Duality.Samples.BasicMenu
This package contains an object-based game menu sample with a custom Font, multiple menu pages and simple color animations.
AdamsLair.Duality.Samples.BasicShaders
This package contains a sample Scene that uses some very basic shaders to render sprites.
AdamsLair.Duality.Samples.FlapOrDie
This package contains a simple implementation of a commonly known casual game.
AdamsLair.Duality.Samples.AudioHandling
This package contains a sample Scene for handling audio using SoundEmitters, and another one for handling it manually using code.
AdamsLair.Duality.Samples.InputHandling
This package contains a testbed for user input handling.
AdamsLair.Duality.Samples.CameraController
This package contains a testbed for camera controller Components and various sample implementations.
AdamsLair.Duality.Samples.Physics
This package contains a testbed for RigidBody physics simulation, showing various aspects of their configuration and interaction.
AdamsLair.Duality.Samples.ParticleSystem
This package implements a custom Particle System in Duality and showcases its functionality in a sample Scene.
AdamsLair.Duality.Samples.Steering
Introduces a Steering Agent Component that allows for objects to evade each other.
AdamsLair.Duality.Samples.DynamicLighting
Introduces a naive implementation of dynamic lighting Components.
AdamsLair.Duality.Samples.CustomRenderingSetup
This package demonstrates custom rendering setups with fullscreen post-processing effects or fixed-resolution rendering.
AdamsLair.Duality.Samples.Benchmarks
This package implements a set of benchmarks for profiling Duality performance on your system.
AdamsLair.Duality.Samples.SmoothAnimation
This package implements a custom sprite renderer that is able to smoothly blend between two animation frames using a shader, rather than switching between the two frames instantaneously.
AdamsLair.Duality.Templates
Templates to use with the Duality game engine